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how does divine blessing work poe

It requires an extra gem slot in gear, it requires more micro/attention on the part of the player, it (probably) reduces uptime of the effect, it causes the character to cast and stand still for <.5s, and it costs more mana (on attack based characters this can mean ~30-50% more mana "required" for use). T Classic Cast When Damage Taken set-up: . Reddit, Inc. 2023. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For more information, please see our Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. enkindling orb utility flask enchantments, instilling orb utility flask enchantments, https://www.poewiki.net/index.php?title=Labyrinth_enchantment&oldid=1348691, Creative Commons Attribution-NonCommercial 3.0 Unported, You take 6% reduced Extra Damage from Critical Strikes if you've taken a, You take 8% reduced Extra Damage from Critical Strikes if you've taken a, You take 10% reduced Extra Damage from Critical Strikes if you've taken a, 50% chance to Avoid being Stunned if you've Killed, 65% chance to Avoid being Stunned if you've Killed, 80% chance to Avoid being Stunned if you've Killed, Armageddon Brand Damage Penetrates 8% of Branded Enemy's, Armageddon Brand Damage Penetrates 12% of Branded Enemy's, Armageddon Brand has 8% increased Activation Frequency, Armageddon Brand has 12% increased Activation Frequency, 20% increased Sentinel of Absolution Duration, 30% increased Sentinel of Absolution Duration, Summoned Sentinels of Absolution have 16% increased Area of Effect, Summoned Sentinels of Absolution have 24% increased Area of Effect, 20% increased Ambush Cooldown Recovery Rate, 30% increased Ambush Cooldown Recovery Rate, Animated Guardians deal 25% increased Damage, Animated Guardians deal 40% increased Damage, Animated Weapons deal 25% increased Damage, Animated Weapons deal 40% increased Damage, Arcane Cloak Spends an additional 10% of current, Arcane Cloak Spends an additional 15% of current, Arc deals 8% increased Damage for each time it has Chained, Arc deals 12% increased Damage for each time it has Chained, Creeping Frost's Chilling Area has 38% increased, 16% increased Creeping Frost Area of Effect, 24% increased Creeping Frost Area of Effect, Armageddon Brand deals 25% increased Damage, Armageddon Brand deals 40% increased Damage, Artillery Ballista Projectiles fall in two perpendicular lines instead, Artillery Ballista fires an additional Arrow, Artillery Ballista fires 2 additional Arrows, 10% increased Battlemage's Cry Buff Effect, 15% increased Battlemage's Cry Buff Effect, Berserk has 25% reduced Rage loss per second, Berserk has 40% reduced Rage loss per second, Blade Blast has 16% increased Area of Effect, Blade Blast has 24% increased Area of Effect, Blade Blast detonates other Lingering Blades within an 50% increased Area, Blade Blast detonates other Lingering Blades within an 75% increased Area, Sand Bladestorms move with 50% increased speed, Sand Bladestorms move with 75% increased speed, Blazing Salvo fires an additional Projectile, Blazing Salvo Projectiles land in a 20% increased Area, Blazing Salvo Projectiles land in a 30% increased Area, Blood and Sand has 25% increased Buff Effect, Blood and Sand has 40% increased Buff Effect, Boneshatter has 16% chance to grant +1 Trauma, Boneshatter has 24% chance to grant +1 Trauma, Summoned Carrion Golems deal 25% increased Damage, Summoned Carrion Golems deal 40% increased Damage, 100% increased Effect of the Buff granted by your Carrion Golems, 150% increased Effect of the Buff granted by your Carrion Golems, Chain Hook has a 25% chance to grant +1 Rage if it, Chain Hook has a 40% chance to grant +1 Rage if it, 75% increased Effect of the Buff granted by your, 100% increased Effect of the Buff granted by your, Cobra Lash has 20% increased Projectile Speed, Cobra Lash has 30% increased Projectile Speed, Consecrated Path deals 25% increased Damage, Consecrated Path deals 40% increased Damage, Consecrated Path has 16% increased Area of Effect, Consecrated Path has 24% increased Area of Effect, Consecrated Path has 10% increased teleport range, Consecrated Path has 15% increased teleport range, Converted Enemies have 25% increased Damage, Converted Enemies have 40% increased Damage, Cremation can have up to 1 additional Geyser at a time, Corrupting Fever has +50% chance to inflict an additional, Corrupting Fever deals 25% increased Damage, Corrupting Fever deals 40% increased Damage, Crackling Lance deals 25% increased Damage, Crackling Lance deals 40% increased Damage, Crackling Lance has 24% increased branching angle, Crackling Lance has 36% increased branching angle, Defiance Banner has 25% increased Aura Effect, Defiance Banner has 40% increased Aura Effect, Divine Ire's beam has 10% increased width, Divine Ire's beam has 15% increased width, Divine Ire Damages an additional nearby Enemy when gaining Stages, Divine Ire Damages 2 additional nearby Enemies when gaining Stages, 20% increased Sentinel of Dominance Duration, 30% increased Sentinel of Dominance Duration, Dread Banner has 25% increased Aura Effect, Dread Banner has 40% increased Aura Effect, Earthshatter has 16% increased Area of Effect, Earthshatter has 24% increased Area of Effect, Ensnaring Arrow has 60% increased Area of Effect, Ensnaring Arrow has 90% increased Area of Effect, Ensnaring Arrow has 20% increased Debuff Effect, Ensnaring Arrow has 30% increased Debuff Effect, Explosive Concoction uses 8% reduced Flask, Explosive Concoction uses 12% reduced Flask, 25% increased Explosive Concoction Damage, 40% increased Explosive Concoction Damage, 16% increased Explosive Concoction Area of Effect, 24% increased Explosive Concoction Area of Effect, Exsanguinate has a 25% chance to Chain an additional time, 20% increased Eye of Winter Projectile Speed, 30% increased Eye of Winter Projectile Speed, Eye of Winter fires Shard projectiles with 8% increased Frequency during flight, Eye of Winter fires Shard projectiles with 12% increased Frequency during flight, 150% increased Effect of the Buff granted by your, Forbidden Rite fires an additional Projectile, 20% increased Forbidden Rite Projectile Speed, 30% increased Forbidden Rite Projectile Speed, Frostblink has 20% increased Cooldown Recovery Rate, Frostblink has 30% increased Cooldown Recovery Rate, Frostblink has 50% increased maximum travel distance, Frostblink has 75% increased maximum travel distance, Winter Orb has 2% increased Area of Effect per Stage, Winter Orb has 3% increased Area of Effect per Stage, Galvanic Arrow has 20% increased Projectile Speed, Galvanic Arrow has 30% increased Projectile Speed, Galvanic Field deals 25% increased Damage, Galvanic Field deals 40% increased Damage, General's Cry has +1 to maximum number of Mirage Warriors, General's Cry has 20% increased Cooldown Recovery Rate, General's Cry has 30% increased Cooldown Recovery Rate, Summoned Agony Crawler fires 2 additional Projectiles, +1 to maximum number of Sentinels of Purity, Hexblast has 10% chance to not remove a Hex, Hexblast has 15% chance to not remove a Hex, Hexblast has 16% increased Area of Effect, Hexblast has 24% increased Area of Effect, Summoned Holy Relics have 40% increased Buff Effect, Summoned Holy Relics have 60% increased Buff Effect, Summoned Holy Relics deal 25% increased Damage, Summoned Holy Relics deal 40% increased Damage, Summoned Holy Relics have 16% increased Area of Effect, Summoned Holy Relics have 24% increased Area of Effect, Siphoning Trap's beam to you grants 1% reduced Damage taken for each other beam, Infernal Cry has 20% increased Cooldown Recovery Rate, Infernal Cry has 30% increased Cooldown Recovery Rate, Intimidating Cry has 16% increased Area of Effect, Intimidating Cry has 24% increased Area of Effect, Intimidating Cry has 20% increased Cooldown Recovery Rate, Intimidating Cry has 30% increased Cooldown Recovery Rate, Kinetic Bolt changes direction 1 additional time, Kinetic Bolt changes direction 2 additional times, Kinetic Bolt has 20% increased Projectile Speed, Kinetic Bolt has 30% increased Projectile Speed, Lancing Steel has 20% chance to count as consuming Steel Shards without Consuming them, Lancing Steel has 30% chance to count as consuming Steel Shards without Consuming them, Lancing Steel fires an additional Projectile, Lightning Conduit has 16% increased Area of Effect, Lightning Conduit has 24% increased Area of Effect, Lightning Conduit deals 25% increased Damage, Lightning Conduit deals 40% increased Damage, 16% increased Rolling Magma Area of Effect, 24% increased Rolling Magma Area of Effect, Pestilent Strike has 16% increased Area of Effect, Pestilent Strike has 24% increased Area of Effect, Pestilent Strike deals 25% increased Damage, Pestilent Strike deals 40% increased Damage, Pestilent Strike has 25% increased Duration, Pestilent Strike has 40% increased Duration, Penance Brand has 16% increased Area of Effect, Penance Brand has 24% increased Area of Effect, Perforate has 16% increased Area of Effect, Perforate has 24% increased Area of Effect, Plague Bearer deals Damage based on an additional 3% of Plague Value, Plague Bearer deals Damage based on an additional 5% of Plague Value, Poisonous Concoction uses 8% reduced Flask, Poisonous Concoction uses 12% reduced Flask, 25% increased Poisonous Concoction Damage, 40% increased Poisonous Concoction Damage, 16% increased Poisonous Concoction Area of Effect, 24% increased Poisonous Concoction Area of Effect, Purifying Flame has 20% increased Area of Effect if targeting Consecrated Ground, Purifying Flame has 30% increased Area of Effect if targeting Consecrated Ground, Consecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemies, Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies, Purifying Flame deals 25% increased Damage, Purifying Flame deals 40% increased Damage, Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second, Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds, Scourge Arrow creates an additional spore pod at Maximum Stages, Shattering Steel has 20% chance to not consume Steel Shards, Shattering Steel has 30% chance to not consume Steel Shards, Shattering Steel deals 25% increased Damage, Shattering Steel deals 40% increased Damage, Shrapnel Ballista fires an additional Arrow, Shrapnel Ballista Pierces 4 additional Targets, Shrapnel Ballista Pierces 6 additional Targets, Shrapnel Ballista has 20% increased Projectile Speed, Shrapnel Ballista has 30% increased Projectile Speed, Sigil of Power's Buff also grants 20% increased, Sigil of Power's Buff also grants 30% increased, Smite has a 10% chance for lightning to strike another target, Smite has a 15% chance for lightning to strike another target, Venom Gyre has a 25% chance to keep each caught Projectile fired with, Venom Gyre has a 12% chance to inflict Withered for 2 seconds on, Venom Gyre has a 20% chance to inflict Withered for 2 seconds on, 35% chance to Avoid being Stunned while Channelling Snipe, 50% chance to Avoid being Stunned while Channelling Snipe, Soulrend also Hinders Enemies, with 25% reduced, Soulrend also Hinders Enemies, with 40% reduced, Spectral Helix Projectile spirals through +1 rotations, 20% increased Spectral Helix Projectile Speed, 30% increased Spectral Helix Projectile Speed, Splitting Steel has 16% increased Area of Effect, Splitting Steel has 24% increased Area of Effect, Splitting Steel has 20% chance to not consume Steel Shards, Splitting Steel has 30% chance to not consume Steel Shards, Splitting Steel deals 25% increased Damage, Splitting Steel deals 40% increased Damage, Steelskin Buff can take 30% increased amount of Damage, Steelskin Buff can take 45% increased amount of Damage, Stormbind has 16% increased Area of Effect, Stormbind has 24% increased Area of Effect, Storm Rain has 25% increased Beam frequency, Storm Rain has 40% increased Beam frequency, Summoned Reaper deals 25% increased Damage, Summoned Reaper deals 40% increased Damage, Summoned Raging Spirits deal 25% increased Damage, Summoned Raging Spirits deal 40% increased Damage, 20% increased Summon Reaper Cooldown Recovery Rate, 30% increased Summon Reaper Cooldown Recovery Rate, 20% chance to Summon an additional Skeleton with Summon Skeletons, 40% chance to Summon an additional Skeleton with Summon Skeletons, Summoned Skitterbots have 60% increased Area of Effect, Summoned Skitterbots have 90% increased Area of Effect, Tectonic Slam has 16% increased Area of Effect, Tectonic Slam has 24% increased Area of Effect, Tectonic Slam has +12% fissure branching chance, Tectonic Slam has +20% fissure branching chance, Temporal Rift has 20% increased Cooldown Recovery Rate, Temporal Rift has 30% increased Cooldown Recovery Rate, Void Sphere has 20% increased Cooldown Recovery Rate, Void Sphere has 30% increased Cooldown Recovery Rate, Enemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere, Enemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere, Void Sphere has 12% increased Pulse Frequency, Void Sphere has 18% increased Pulse Frequency, Volatile Dead Consumes up to 1 additional corpse, Volcanic Fissure fires an additional Projectile, Volcanic Fissure fires 2 additional Projectiles, Volcanic Fissure deals 25% increased Damage, Volcanic Fissure deals 40% increased Damage, Voltaxic Burst deals 2% increased Damage per 0.1 seconds of Duration, Voltaxic Burst deals 3% increased Damage per 0.1 seconds of Duration, 16% increased Voltaxic Burst Area of Effect, 24% increased Voltaxic Burst Area of Effect, Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances, Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances, Hydrosphere has 20% increased Pulse Frequency, Hydrosphere has 30% increased Pulse Frequency, Wave of Conviction's Exposure applies an extra -4% to, Wave of Conviction's Exposure applies an extra -6% to, Wave of Conviction deals 25% increased Damage, Wave of Conviction deals 40% increased Damage, Wave of Conviction has 20% increased Duration, Wave of Conviction has 30% increased Duration, Wild Strike's Beam Chains an additional 4 times, Wild Strike's Beam Chains an additional 6 times, Wintertide Brand has 25% increased Chill Effect, Wintertide Brand has 40% increased Chill Effect, Wintertide Brand deals 25% increased Damage, Wintertide Brand deals 40% increased Damage, Wintertide Brand has +2 to maximum Stages, Wintertide Brand has +4 to maximum Stages, Withering Step has 20% increased Elusive Effect, Withering Step has 30% increased Elusive Effect, Withering Step inflicts 2 additional Withered Debuffs, Withering Step inflicts 3 additional Withered Debuffs, Storm Brand has a 12% chance to Chain an additional time, Storm Brand has a 18% chance to Chain an additional time, Storm Brand Damage Penetrates 8% of Branded Enemy's, Storm Brand Damage Penetrates 12% of Branded Enemy's, 15% increased Area of Effect while you have Arcane Surge, 20% chance to Avoid Elemental Ailments while you have Elusive, Elemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration, Enemies Intimidated by you have 20% increased duration of stuns against them, Enemies Maimed by you take 8% increased Damage Over Time, Enemies Taunted by you deal 5% less Area Damage, Enemies Withered by you have -6% to all Resistances, Merciless Lab: Gloves (T3), Boots (T2), Helmets (T1), Corrupted items can be enchanted by using a. Blessings can only drop from their corresponding boss, in their own domain. This is true for both implicits and explicits, even when the mod is identical (same type and roll range). Engulfs you in magical fire that rapidly burns you and nearby enemies. For the support, see. It was discovered through player testing or datamining. It does not grant a bonus to your character, but to skills in sockets connected to it. The total weighting of all helmet enchantments (as of 3.20.1) is 66343, resulting in effective encounter rates for any specific helmet of: List of enchantment modifiers that can spawn on helmets. Divine Blessing Question Hello, The top DPS spark Inquisitor builds on poe.ninja are all using either Hatred or Wraith linked to Divergent Divine Blessing and Divergent Inspiration. Hello, I want to run Wrath + Divine Blessing + Lifetap + Increased Duration but am having trouble figuring out how the game decides the end life cost. The first is ; shng jio, when one the of blocks has its flat side facing up and the other has its flat side facing down; this shows the Deity's agreement with the devotee's question or plea. Adds an enchantment to a utility flask that will improve it but prevent it from gaining charges during its effect. Added an enchantment for Explosive Arrow that increases attack speed. Added a new set of Labyrinth Boots Enchantments which grant increased Mana Regeneration Rate if you have cast a Spell Recently. Obviously, there is that key line of text in Divine Blessing's text "You can only have one Aura on you from your Blessing Skills" which removes this possibility. Socketing Divine Blessing with Lifetap on a percentage-based aura means that the Health Cost will be calculated from your maximum mana, not your maximum health. Right click this item then left click on the item you wish to modify. What this means is that you can cast a 50% aura from your life pool despite the 300% mana multiplier on lifetap. This bow is the best in game for an ele dmg archer, whose physical bow damage matters not. This video is a reminder of pretty much all mana reservation efficiency sources we have currently availableWebsite to look at all Synthesis implicits: https:. Recipes Forbidden Shako can be created from the following recipes: Legacy variants Forbidden Shako has a legacy variant . Grants a buff which adds lightning damage to spells and attacks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. and fishing for Twice Blessed from a Darkshrine, which will give up to 8 enchantments per run of the Eternal Labyrinth. Please consider helping keep the wiki up to date. So while this gem doesn't have the highest more-multiplier, the downside of generating and maintaining charges can be easily managed while other support gems come at a steep opportunity cost such as reducing critical strike chance with Controlled Destruction SupportControlled Destruction SupportSpell, Critical, SupportIcon: CLevel: (1-20)Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike ChanceSupported Skills deal (25-39)% more Spell Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Spell DamageThis is a Support Gem. It now only lowers the casting cost of skills. Yes divines will work on unique items. Quality: +20%. The second is ; yn jio, is when both blocks have their curved sides facing up; this shows the Deity's disagreement with the devotee's question or plea. How to deal with nerfs | Reservation and Divine Blessing | Path of It does not grant a bonus to your character, but to skills in sockets connected to it. Your spell damage is substantially increased while under this effect. Added Labyrinth Belt enchantments. It can only be acquired from the Eternal Labyrinth of Potential, The original Labyrinth enchantment screen, Current Labyrinth enchantment screen (Eternal). Right click this item then left click an applicable breach unique item to upgrade it. Before the Goddess, nothing remains hidden. Corrupted items can be enchanted by using a Tainted Blessing Tainted . Builds that use Ignite as their main damage source can use the "more elemental damage" multiplier to scale both the initial hit and the ailment. It does not grant a bonus to your character, but to skills in sockets connected to it. A Season Blessing is a reward that Boosts or enhances some aspects of a character. Privacy Policy. Damage caused by Glove Enchantments can no longer be reflected. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items. PoE 3.19 Changes Problem: Divine Blessing Support is intended to allow characters who do not wish to reserve much of their mana to still use an aura by casting the aura for a normal mana cost every few seconds. Last edited by Oxslow on Jan 28, 2013, 11:44:55 PM. Since these upsides aren't on/off binary they could then be tweaked to a reasonable level as the game continues to change (via reduced aura effect, duration, and mana cost). Level: 1-20. That means hitting smaller/faster isn't better than slower/harder at all when it comes to the burn. Supported Skills have 34% increased Aura effect It seems like the Divine Blessing Support should make the aura cost less, not more. 7 Version history Mechanics and Interactions This support gem lets you use a single aura without reserving mana for it, but it disables reserving mana for any other aura. Inspiration SupportCritical, SupportIcon: rLevel: (1-20)Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. (5-28) to (8-42) Added Attack Physical Damage8% increased Area of Effect per 1 additional Melee Strike Range30% less Movement SpeedFirst Hit deals 50% less DamageGains 1 Stage every (0.33-0.17) seconds while ChannellingMaximum (3-6) Stages+1 to radius per StageLose 1 Stage every 0.33 seconds while not Channelling Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Supported Skills have (25-34)% reduced Mana Cost, Supported Skills have 1% increased Inspiration Charge Duration, Supported Skills have 1% increased Critical Strike Chance, Supported Skills have 0.5% reduced Mana Cost. Blessing Support - Path of Exile Wiki Check the to-do list of updates needed for version 3.14.0. This is a great way of squeezing an extra Aura onto your build using the Blessing Support gems that have mostly gone unnoticed since they were introduced into the game in PoE 3.17 and subsequently nerfed in 3.19. This uncommon position often means the deity is sending a strong message; in this case, devotees sometimes invite temple staff or mediums to determine the meaning of the message. Cannot support banner or stance skills. Path of Exile Wiki is a FANDOM Games Community. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This may reforge the weapon's sockets. Glove enchantments come in four tiers, based on difficulty: Words for normal, Edicts for cruel, Decrees for merciless, and Commandment for eternal. The mod of this gem: Supported Skills have #% reduced Mana Cost does not affect mana reservation. Boost to the amount of gold earned through vendor sales. Are these builds turning off an aura, waiting for their mana to regen, and turning on the aura? Right click this item then left click a flask to apply it. Divine Blessing Support is a support gem that converts Aura Skills into temporary Blessing with increased effect, changing their Reservation to a one-time cost. The difference between Blessed Orb and Divine Orb? Night of Open Heaven || Day 45 [100 Days Fasting & Prayer] 3rd July Blessed orbs reroll the implicit mods on an item, like the +life of a coral ring. Cannot support banner or stance skills. Supports any skill that hits or burns enemies, or inflicts elemental ailments. This affects existing items with this enchantment. This creates a mana counter for all skills linked with Inspiration Support, up to the respective cap. Divine Blessing Support after patch 3.19 : r/pathofexile Added Labyrinth enchantments for the new and reworked skills. Blessing Support Edit Contents 1 Mechanics 2 Interactions 3 Drop restrictions 4 Related unique items 5 Version history Mechanics Supported aura skills reserve your mana for a very short duration and grant their effect for a longer duration. Right click to remove from a socket., etc.). Generic critical strike chance works for Herald Skills aswell (assuming they are given a base critical strike chance through other means like Deadly Infusion, Increased Critical Strikes SupportIncreased Critical Strikes SupportCritical, SupportIcon: sLevel: (1-20)Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike Chance Additional Effects per 1% Quality: Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. . Supported skills have 7% increased critical strike chance per Inspiration Charge at gem level 1, up to 10% at gem level 20. Outside of those sorts of abusive cases, Divine Blessing has no place in the game at the moment. List of enchantment modifiers that can spawn on belts. That being said, if you wanna get reduced cost aura cheesy, you can also use spell totem auras, which can benefit from reduced cost the same way. *UPDATE* Figure out exactly what happens. Higher difficulties result in stronger Word skills. Lifetap Support. - The effects of these Heralds only scale off of elemental damage and not spell damage. Blessing of Chayula. Is determination no longer an aura when it's a blessing? The Merciless Labyrinth Helmet enchantment for, The Merciless Labyrinth Helmet enchantment for additional targets hit by, Fixed a bug where a helmet Enchantment stat for. PoE Blessing Support Gem 3.21 Skill - Path of Exile - VHPG Place into an item socket of the right colour to gain this skill. the orb that you're looking for in that case op is a divine orb. Poe divination - Wikipedia 50. - Since attacks usually cost much less mana to use than spells, especially CycloneCycloneAttack, AoE, Movement, Channelling, Physical, MeleeLevel: (1-20)Cost: 2 ManaAttack Speed: 300% of baseAttack Damage: (44-59)% of baseEffectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you.

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